lab  2016-03-28
lightweight ai behaviour trees framework for Unity 3D
lab.BoolParameter Class Reference

Serializable bool parameter. More...

Inherits lab.ASerializableParameter< string, bool >.

Public Member Functions

 BoolParameter ()
 Default constructor. More...
 
 BoolParameter (BoolParameter boolParameter)
 Copy constructor. More...
 
- Public Member Functions inherited from lab.ASerializableParameter< string, bool >
 ASerializableParameter ()
 Default constructor. More...
 
 ASerializableParameter (ASerializableParameter< TKey, TValue > asp)
 Copy constructor. More...
 
void OnBeforeSerialize ()
 Method to receive a callback before Unity serializes your object. More...
 
void OnAfterDeserialize ()
 Method to receive a callback after Unity de-serializes your object. More...
 

Additional Inherited Members

- Protected Attributes inherited from lab.ASerializableParameter< string, bool >
List< TKey > _keys
 
List< TValue > _values
 

Detailed Description

Serializable bool parameter.

This weird solution of inheriting from generic class is to avoid boiler code of serialization different types of parameters, because Unity does not serialize dictinaries.

Constructor & Destructor Documentation

lab.BoolParameter.BoolParameter ( )

Default constructor.

lab.BoolParameter.BoolParameter ( BoolParameter  boolParameter)

Copy constructor.

Parameters
boolParameterSerializable parameter to copy

The documentation for this class was generated from the following file: